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Thoughts on learning and using technology

To see example projects I created, click here.

To see content related to learning, education and technology that I curate, click here.

 

 

What is important in learning?

First and foremost, motivation; the joy of discovery, the desire to get better, to develop ourselves and to improve the world around us.

Secondly, the ability and willingness to reflect. Including reflecting on the ‘why’, the ‘what’ and the ‘how’.

In my opinion people are constantly learning. We cannot not learn. The important difference is in what learning happens with a purpose and what learning is conscious learning and what we do with what we learn.

What is the role of technology in learning and collaboration?

Technology gives another dimension to living. It makes ‘time’ more tangible. Past events and experiences become easier to access and analyze. It also makes the present more observable, immense amount of data visual and easily comprehendible.

It enables people to create an environment that is very personal and customizable. It allows for risk free learning and testing (like learning to drive a car or a plane, or examining the human body, etc). In many cases it reduces costs of such learning too.

It gives individuals a chance to pursue a lifestyle that would be impossible without it (in the case of digital nomads, or geographically dispersed teams). Learning and knowledge will cease to be a privilege (like through MOOCs, etc). Access to information will cost less, hence involving more people in the creation of new knowledge.

What have I learnt?

 

We have been overwhelmed by the amount of new information presented to us during this course. We covered three themes during the course a) ITC literacy, b) special themes and c) project oriented and emerging technologies.

 

I focus on a couple things I worked on that were, for a reason or another, the most meaningful. 

  • Microsoft Educator Community

  • Micro:bit 

  • Office 365

  • SonicPi+screenrecording

  • VirtualReality

Let's look at them each in more detail.

Microsoft Educator Community (MEC)

I took part in a couple of MOOCs through EdX (Deep Learning through Transformative Pedagogy, Design and Development of Educational Technology, Implementation and Evaluation of Educational Technology, Designing and Leading Learning Systems and Design Thinking for Leading and Learning) before coming to start my studies at the uni, but haven't been involved with communities targeted mostly at teachers and other educators. I plan to go forward and complete more courses and earn some more badges or even get certified through MEC during the summer months.

MEC is a community of learning and a community of practice. Communities of practice is a term introduced by Etienne Wenger and Jean Lave, referring to loosely or tightly knit groups of people who have a shared goal of developing themselves and their professional practices. Read more about communities of practice here or watch the video below.

It has been tremendously beneficial to be part of such learning focused communities, not just for knowledge acquisition, but also from a motivational point of view. Reading about successes and failures, coping strategies, innovative ways of using technology in educational settings, getting involved with different technology enhanced projects or events are all facets of developing one's practice.

There are of course, hundreds of groups that one can join, through Facebook, or other platforms. I have been part of several groups that are based and deal with education (or the use of ICT in education, gamification in the classroom, etc) in Hungary. As for a future educational technologist, I am getting very valuable information from authentic professionals in authentic settings, which will help me identify problems or challenges, and design solutions to them.

MICRO:BIT

 

One of the subjects I remember the least from high school is physics and especially electronics. I did attempt to re-learn the basics a few years ago when we started attending events at the HackLab in Helsinki. We did play around with bits with the intention of actually building something useful. With hindsight, I can tell it didn't work, as I am re-learning again. Luckily, my husband has a stronger interest and actually knows more and is able to patiently answer my questions, even for the hundredth time.

Having kids is also aiding my learning, because I want to do experiments, go back to basics, like making battery out of lemon, etc.

 

I was looking forward to learning Micro:bit. It was also part of our project work with a primary school class. Maker education and design-driven education starts to feature heavily not just in secondary school curricula (as in STEM or even STEAM subjects), but also through the primary level, or even in pre-school education.

The movement has it's origins in the theory of constructionism.

mbittext
make

Find one near you!

The maker culture is spreading rapidly in educational settings, be it formal, informal or non-formal, like in libraries or museums. More and more places create 'makerspaces', hacklabs, fablabs, hackerspaces, universities, schools, or even mobile - on the road fabrication laboratories.

A magazine dedicated to making and tinkering using both digital and analog technologies was established in 2005, called 'Make'. Below is an article that is related to micro:bit.

While playing around with the basic micro:bit kit was fun, using the light sensor, creating different shapes with the LEDs, it soon turned out to be rather limited in it's offerings. Coding with the blocks was not very difficult, as I played around with Scratch before.
To explore the kit's potential further, we received additional components with Kitronik's Inventor's Kit. We spent many hours in our group just experimenting with all the bits and pieces, trying to put more and more complicated circuits together for our model house. It was a lot of fun, but also a deep learning curve, emotionally as well, when you think everything is fine but things do not work, it is easy to get frustrated.

Troubleshooting in this instance need to be done both regarding the code and the electronics, checking for mistakes on both software and hardware side. One typo, a loose connection, a damaged wire, etc can take a long time to be discovered.

See my presentation about our micro:bit adventure here.

 

Sam Aaron, creator of SonicPi, once said that programming is just another way of expressing yourself, like writing, drawing, or making music.

Details about SonicPi here.

The videos below will help you get started with micro:bit and the Inventor's Kit.

Inventor's Kit for the BBC micro:bit

Inventor's Kit for the BBC micro:bit

Watch Now

OFFICE 365

 

Microsoft Office 365 is a collection of applications and productivity services (like email, calendar, file sharing, online conferencing, instant messaging) based on cloud technology. It supports collaborative learning and working through access anytime from any device that has internet connection, like PCs, tablets, smartphones, etc.

During the project with the class at Rajakylä School, we relied heavily on O365 during all the phases from designing through implementation to writing the project report. Collaborative online editing of documents (presentations, word documents, etc) was used several times synchronously as well as asynchronously.

Initially, I was not fond of storing files in the cloud. Mostly, because of security reasons, but I came to rely on it extensively (be it OneDrive or GoogleDrive) because it made me more mobile, being able to access my or the group files anytime, from anywhere. I didn't need to carry all my devices with me and that is a huge advantage.

During co-editing I was able to follow what others in my group are doing, I could comment and give suggestions for improvement in real time. The benefits of using O365 are now obvious to me.

Learn more about the different applications or services from the Microsoft Educator Community site.

SONICPI AND SCREEN-RECORDING

 

Making a SonicPi video as my task for creating learning content was my biggest undertaking during this course. Not because it was such a difficult topic, but rather because of the complexity of the task - getting familiar with the software, creating meaningful content, recording and narrating and editing the video.

I got to know about SonicPi through my husband, who attended a software developer's conference in Tallin, Estonia 2 years ago, called Geekout. Sam Aaron, the creator of SonicPi, was also there introducing the software and performing with it. Tho it has been around for a while, not a lot of people know about it, so I thought this was the perfect chance to do something novel.

 

SonicPi is a programming environment for producing music. In my video I wanted to teach basic programming, by introducing programming structures with examples through SonicPi.

The biggest challenge I faced was finding a suitable screen-recording application. During the course we were encouraged to use OfficeMix, but it is not available for any of my devices, only runs on Windows, which means I would have had to install a virtual machine, draining the capacity of my machine. Otherwise, it appears to be very easy to use and provides lot of possibilities. I will give it a try at some other point.

SonicPi

After searching and trying out some available options, I settled with QuickTime Player for recording and iMovie for editing. Since I haven't done either before I still had to learn those as well.

There is a small view into my planning of the content. The full video can be seen here.

It is rather easy to get started with SonicPi, creating some really simple melodies, but it requires quite a thorough knowledge of music if one wants to create some more complex tunes. It is, however, possible to just fool around and experiment, which can lead to the creation of something rather interesting. This kind of attitude is what kids usually have when they first try their hands at coding music.

 

Below you can find a more detailed tutorial about SonicPi.

VIRTUAL REALITY (VR)

 

VR is a very exciting addition to education. Personally, this was the part I was the most excited about, as a learner on this course. It has amazing affordances, so let's see a couple of those:

 

 

 

 

 

 

 

 

 

1. One of the most obvious ones is probably the possibility to 'visit' far away places either geographically, or in time, or both.

Through Google Expeditions you can take a virtual field trip just about anywhere.

2. Children can learn more about other cultures and people and become more sensitive to their needs by developing an awareness of other ways of life. They can visit and see places that are very different to their own. Also can develop empathy and become proactive in crises situations, as areas are affected by natural disasters, like floods, earthquakes or other.

3. Children are able to travel 'inside the human body', be 'out in space' or experience the depth of the oceans. Learning about anatomy was my first experience with VR applied for educational purposes.

4. Students can share their world, by sharing their VR creations to be experienced by others, as we also did during this course. Encouraging creative ways of creating content.

5. VR promotes curiosity and wonder.

 

For more ideas and VR content visit: Virtual Reality for Education

“Through the use of digital technology, virtual realities can be designed precisely for human interaction for very specific reasons to create experiences not otherwise possible.

By suspending disbelief the same way we do when we read a novel or watch a movie, an artificial reality can be designed to enable experiential learning, scenario-based learning, social learning, workplace training, and more. Virtual reality can be used for pure entertainment–digital toys, video games, or to swim with whales.” Terry Heick

See my 360 images here.

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